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Hi-fi rush post game
Hi-fi rush post game












hi-fi rush post game

This isn’t to say Hi-Fi RUSH didn’t have challenging moments, but it is focused on allowing the player to feel the beat in a comfortable setting rather than testing their limits. This is partially thanks to your hits staying on beat regardless of whether or not you actually pressed it at the right time, but the game is forgiving in general.įoes telegraph attacks for long periods of time, every mini-game is pretty easy to get right on your first try, and enemies don’t do all that much damage. It instead offers an accessible hack-n-slash that allows the player to perform well even when they don’t know what they’re doing.

hi-fi rush post game

Boss fights are especially euphoric, as I felt constantly elevated by the transition from the first or second phase of a fight into a later one, where the chorus and vocals come in full swing as Chai says some cheesy one liner.īayonetta and Devil May Cry don’t expect the player to understand how to execute the greatest combos immediately most find themselves getting poor rankings and dying a lot on their first playthroughs (I’m one of them). But when I was calm and let the game take me, it felt like my entire body would adapt to the world’s language of musical movement. Since I was playing on very hard difficulty, this ingrained rhythm went off-track whenever I was in a difficult fight, as my mind is programmed to spam buttons during moments of panic. There were moments where the music subconsciously infected my brain, as I didn’t even realize how perfectly I found the melody and was pressing alongside it in combat. It took me a couple of levels to get used to it, but nearly every dodge, parry, jump, attack and special move I executed was in-tune with whatever track graced my ears. When immersed into a world where everything moves with a song, the player will adapt habits where they do so as well.














Hi-fi rush post game